


San Lee a écrit :
Meuh !
pffff ! le meuh a 71 de size enfoiré!


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San Lee a écrit :
Meuh !
knox a écrit :ben euh je peu toujour en discuter avec maxillia en mp plutot que de pourrir le forum déja et arrète d'en rajouter toi![]()
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knox a écrit :yé souis oune incomprissss
San Lee a écrit :Meuh !
Square Enix a ouvert un site entièrement dédié aux inscriptions pour le bêta-test de son prochain MMORPG, Final Fantasy XIV Online.
Les inscriptions sont ouvertes aux territoires américain, japonais et européen, aux possesseurs d'un compte Square Enix. Les novices sont acceptés, mais pas le multi-comptes ! Le bêta-test ne concerne pour le moment que la version Windows du jeu, mais une version PS3 devrait bientôt être lancée, comme en atteste le site.
The whole game is completely linear until halfway through [approximately 20 hours].
There are hardly any towns.
The party is always fixed. The whole game just repeats the movie-battle sequence over and over [In fact the progression is closer to movie-run-battle-run-movie-boss-movie-run-battle…].
There are rather a lot of movies.
Moving around is like a long marathon.
The whole game system is just a clone of FF10.
You can’t flee battles [You can’t avoid most battles either as there is no sneaking past enemies, including weak ones].
Your party is completely healed after each battle.
If the main character in your party dies it is game over [There are only ever 3 characters in battle, often less, and often fixed].
The best tactic is almost always endlessly attacking. There is next to no strategy or skill involved.
The summons’ transformation scenes are a joke [i.e. Odin turning into a horse].
The story is rubbish… [Spoilers omitted, but complaints centre on Snow’s constant and cringe inducing insistence that he is a hero and will “protect” whatever it is the antagonists are menacing this time]
Shopping is only done at “online” shops on save points, with no proper shops to be found.
However, this doesn’t matter as you hardly ever get any money [and you can never buy anything more powerful than what you already looted].
There have been next to no changes from the demo.
The status screen displays no real information.
There are only 8 items usable in combat [For that matter, there are hardly any weapons or accessories, and the “crafting” system mostly consists of spending drops to upgrade their 2 stats].
There are no levels.
With all their advertising money, just how was it they failed even to get Famitsu to give full points?
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